Senior UI Tech Artist at Sharkmob

Sharkmob AB

Skåne län, Malmö

Previous experience is desired

153 days left
to apply for the job

With the upcoming release of Exoborne, a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate Senior UI Tech Artist to join a newly formed team and help shape the future of how we work with and create innovative, player-focused UI.

The Role

We are looking for someone to act as a bridge between the artistic vision and the technical solution for our project. A great UI Tech Artist will contribute to our designs, implement them into the game, and ensure they are executed to the highest standard. You will be involved in every step of the design and implementation process, playing an integral part in creating an exceptional game.

Example Responsibilities

Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.

Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.

Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.

UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.

Mentorship: You will help mentor and guide our junior and intermediate tech artists.

Requirements

• Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.

• Exceptional skills in UI implementation (e.g., knowledge of modern layout languages and tools).

• Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g., Unity, Unreal Engine).

• Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.

• Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.

• Fluent in English, both written and spoken.

• Up-to-date portfolio showcasing relevant projects.

Nice to have:

• Some knowledge of C++

• Experience working in Unreal Engine and console development

• Solid knowledge of UI design, including an understanding of user-centered design principles, typography, layout, and interactivity.

• Experience with the Figma design tool

Who We Are

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game, Bloodhunt – a battle royale set in the Vampire: The Masquerade universe, was released in 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values: shared ownership, creating great games, and, last but not least, having fun! We hope you want to join us on our adventure and become part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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