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- Build Engineer at Sharkmob
Build Engineer at Sharkmob
Sharkmob ABSkåne län, Malmö
Previous experience is desired
151 days left
to apply for the job
We are looking for a Build Engineer to ensure we can deliver a world-class game via a world-class build and release pipeline. We are open to candidates at various experience levels, and if you are earlier in your career but excited about build pipelines and game development, we would still love to hear from you.
You will join our Engineering team, a mixed group working across all technical aspects at the studio. Your job is to help our teams iterate on features and content faster, which has a direct impact on the game we ship. You will be working with engineers who are passionate about the craft and are not afraid to try new tools or approaches when the old ones are no longer sufficient. The goal is straightforward: Make it quicker and easier to improve the game, so we ship a better game in the end.
ResponsibilitiesWork closely with lead project engineers to design and maintain appropriate pipelines for build (CI/CD), release, and automated testing.
Ensure that the build, packaging, and publishing process is as frictionless and stable as possible for all our teams.
Develop your engineering skills.
Select the appropriate tools for the job, whether that involves creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using off-the-shelf utilities.
Collaborate effectively within a AAA game development team – being service-minded, organized, and a great team player.
Curious about build pipelines, CI/CD, and developer tooling. Background can come from a previous role (DevOps, QA, platform, automation), studies, or personal projects.
Solid programming skills in C# or Python, gained through work, education, or substantial side projects.
Comfortable working in a source control system like Perforce or Git.
Hands-on experience with CI/CD tooling such as Jenkins, GitHub Actions, or similar. Comfort with the concepts matters more than years on the clock.
Passionate about improving build pipelines and reducing developer friction.
An effective communicator who loves to work both independently and in collaboration with others.
Bonus points (genuinely nice to have, none of these are required)
Games industry experience.
Experience using Unreal Engine.
Interest in or experience with monitoring solutions, like Datadog.
Experience with configuration management systems such as Ansible.
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game, Bloodhunt – a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
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