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Software Engineer for the Frostbite Team

EA Digital Illusions CE AB

Stockholms län, Stockholm

Previous experience is desired

13 days left
to apply for the job

Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.

Central Technology is a force multiplier, working at the intersection of creativity, technology, and play to power our enterprise. Our teams develop EA’s proprietary game engine, drive cutting-edge research, manage innovative infrastructures, create safety and security, and transform data into inspiration. Together, we keep EA moving so it can do what it does best — build unforgettable experiences for people who love games.

Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you’ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

We are looking for a Software Engineer to join the Frostbite team!

Reporting to the Development Director, you will be a part of an accomplished diverse team developing the tools and game engine behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team, we collaborate to ensure game teams around the world have great workflows and a flexible engine for building their games. This is a hybrid / in-office role.

Responsibilities

  • Write high-quality code, review and provide feedback on technical designs and code written by other Software Engineers

  • Participate in team discussions, knowledge sharing and sharing your insights with team members

  • Innovate and improve workflows, data build and game systems for handling huge amount of game objects

  • Design and implement systems and APIs used by thousands of game developers across EA

  • Collaborate with other Frostbite teams and game teams to ensure world class workflows and in-game performance

  • Improve on usability, tool performance and stability to power our users to create stunning games

Requirements

  • You have at least 3+ years experience with C++ and object-oriented design patterns

  • You have experience writing tests as part of your daily development process

What’s in it for you?

We respect and value our employees’ personal lives. A good work-life balance is essential to our long-term success! We provide 6 weeks of flexible vacation and are openly against working overtime.

At Frostbite we take care of our team members! We provide our employees with occupational pension and we have a collective bargain agreement with Unionen and Sveriges Ingenjörer. In addition to a competitive compensation package we offer our employees a variety of sports activities, generous health care allowance, massage and a bunch of free games every year.

This opportunity is for a permanent position at Frostbite’s Stockholm office.

Applying

As part of the application process we might ask you to perform a practical work test. Apply online with a combined CV and introduction letter in English explaining “Why I want to work at Frostbite”.

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