Lead AI Game Designer at Massive Entertainment

Ubisoft Entertainment Sweden AB

Skåne län, Malmö

Previous experience is desired

23 days left
to apply for the job

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.

Job Description

We’re looking for a Lead AI Game Designer, to join our team working on our new game. We are evolving the leadership roles at Massive by clearly distinguishing the mandates and responsibilities between Craft Leads and People Managers within our projects. As a Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own the combat experience, AI features and workflows to create them. In this role you’ll work closely with our Game Director and Creative Director, ensuring that the content meets the high-quality bar of our combat experiences.

What you’ll do 

  • Interpret the vision for combat in the game and translate it into clear guidelines and design principles for the team, hold regular reviews and provide iterative feedback to help them deliver the highest quality experience possible.
  • Establish workflows and best practices for the technical architecture and implementation style of our in-game AI characters.
  • Collaborate with other teams to build world-class PVE combat experiences, while also integrating their goals into your team's designs.
  • Work with other disciplines leads to plan, assess risks and ensure timely delivery.
  • Evaluate user testing results and formulate strategies for how to respond with design changes to maximize our players' experiences.
  • Delegate responsibilities, guide team members and be active in prioritizing initiatives to improve the game in the best way possible.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

Qualifications

What you’ll bring:

  • You have significant experience in AAA game development and have shipped at least one AAA title as a Lead.
  • Professional experience in managing a team of direct reports.
  • Experience working with behavior trees is a must.
  • Experience designing enemy A.I. & non-hostile NPCs.
  • Experience working on character-driven action games.
  • Knowledge of an iterative development process and rapid prototyping.
  • Working knowledge with node-based tools/game engines.
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